buysell.software
Handbook for New Owners · draft 0

Buy the apps.
Sell the apps.
Own the shelf.

A club that owns a shelf of software. Every kind, on every platform. Members get all of it, sell it with their own link, and own a piece of every sale. Paid from sales only. Never from signing people up.

An idea, not a product · 2026-09-26 · nothing to buy yet

Count me in — free, no money
Buy

About $10 a month gets you everything on the shelf.

Sell

Your own link. When someone buys through it, you get a cut.

Own

Every sale, from anyone’s link, feeds a pool split by all owners.

§1Where this comes from

Why does your desk have wheels?

Valve is the game company that runs Steam. In 2012 it published a Handbook for New Employees. Its most famous line: every desk has wheels, so you can roll it to wherever you’re most useful. No one assigns you a project. You pick the one worth your time.

Valve — a US game company (Half-Life, Portal). Steam — Valve’s store for PC games, the biggest one there is. This page borrows ideas from them; it is not connected to them.

Here, your link is the desk on wheels. Nobody tells you which app to sell. Sell the one you actually use, to the people who’d actually want it.

§2The lesson

How Steam got so big

Everyone at every level earns when Steam grows. So everyone pushes.

PlayersCollect and trade items inside their games. Those items sell for real money.
Fans who make itemsPaid every time their item sells. $57M to 1,500 of them by 2015.
Game companiesSell on Steam, because the buyers are already there.
ValveTakes a cut of all of it.

Software bundles already exist. Setapp (a Mac app subscription, about $10 a month for 240 apps) proves people will pay monthly for a shelf of software. But Setapp members don’t earn anything when a friend joins, and they rent the apps. They don’t own any of it.

Same shelf. Everyone’s an owner.

§3Follow one sale

Someone buys through your link

One sale of AppZapper (our first product, a Mac app that uninstalls other apps) nets $18.20 after card fees. That’s measured, not guessed. Here’s where it would go:

20%
20%
60%
$3.64to you, whose link sold it
$3.64to the pool, split by every owner
$10.92to the maker, who built the app

$18.20 = $13,959.92 net ÷ 767 sales (AppZapper, 2026-09-20 → 09-26). The 20 / 20 / 60 split is a starting guess.

About 3 sales a month through your link covers your $10. ($10 ÷ $3.64 = 2.7.)

§4The members’ chat

One room above, one room below

You can see the room you’re in, the one above, and the one below. Learn from above. Help below.

🔴Mars · 1,000+ sales
🌕Moon · 100+ saleslearn
🛰️Orbit · 10+ salesyou
🚀Liftoff · first salehelp
🟢Launchpad · just joined

You move up by your own sales only.

§5Speed

Valve Time vs. Opus Time

Valve Time

Fans’ name for how Valve’s dates slip. Half-Life 2: Episode Three was promised in 2006. Fans are still waiting.

Great games. Slow shelf.

Opus Time

Brian builds with Claude Opus 5.5, an AI model made by Anthropic. The plan is about 100 pieces of software a year, not just for the Mac (a goal, not a record yet).

This page: notes → live site in one sitting.

A shelf that grows every week gives owners something new to sell every week. That’s the whole engine: fast makers + owners with links.

§6The honest math

What would “rich” take?

Say “rich” means $1,000 a year to each of 10,000 owners, from the pool alone.

10,000 owners × $1,000 = $10M pool / year
$10M ÷ 20% pool cut = $50M in sales
$50M ÷ $18.20 a sale = 2,747,253 sales / year
÷ 365 days = 7,527 sales a day
÷ 100 apps = 75 a day, per app

AppZapper does about 50 a day today. So “rich” = 100 apps each doing 1.5× what AppZapper does now.

And today, with one app? The pool would pay each of 10,000 owners about $6.64 a year. So the $10 a month has to be worth it for the apps alone. The payout is the bonus, and it grows only as fast as the shelf does.

50 sales/day × 365 × $18.20 × 20% ÷ 10,000 = $6.64. “Normal day” = average of two quiet days (09-21: 67, 09-22: 32).

§7Step zero

Would you join?

Free. No money, no card. Signing up gets you two things: